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Gobbledygook (Vol. 1) #2

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Publication date: 1984

Story, art, inking, toning: Kevin Eastman and Peter Laird

Contents:

*"Fugitoid, Chapter 3"
*"A Tale from the Wood"
*"Fugitoid, Chapter 4"
*"Only a Loser"
*"Don't Sleep on Main Street"


Turtle Tips:

*This series is continued from Gobbledygook (Vol. 1) #1.  A "tribute" oneshot would eventually be published as Gobbledygook (Vol. 2) #1.

*As with the first issue, this comic was printed on Xerox paper, stapled down the middle by hand and limited to a print run of 150 copies.  It is also notoriously easy to counterfeit.

*"Fugitoid, Chapter 3" and "Fugitoid, Chapter 4" were reprinted in Fugitoid (microseries) #1.

*"Don't Sleep on Main Street" and "Only a Loser" were reprinted in Gobbledygook (Vol. 2) #1.

*The back cover features an ad for TMNT (Vol. 1) #1.  Aside from that, there is no TMNT content to speak of.


Review:

Again, I don't own this comic and likely never will.  I've included it here for the sake of completion, as it contains the first publications of the Fugitoid serial that wound up being worked into the narrative of TMNT Volume 1.


No Utrom Empire #3 for me

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Apparently, because Diamond has a somehow-completely-legal monopoly on the distribution of comics to direct markets, and because they shorted the stores in my area on their copies of TMNT: Utrom Empire #3, I won't be getting a copy this week.  And maybe not next week, either.

So this one's gonna be a late review.

Not to punish my local comic shops, since it ain't their fault, but this kind of bullshit from Diamond makes a compelling argument for the switch to digital.  (I'm grouchy because this is far, FAR from the first time Diamond has shorted my shop on a title I have on my box list, not even giving them enough to fill their subscribers' orders, let alone enough put on the shelves for browsers).


TMNT (1987) Season 4, Part 5 Review

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Another week, another review of the 1987 Teenage Mutant Ninja Turtles cartoon from Fred Wolf.

Check out my review of Season 4, Part 5 at Adventures in Poor Taste.

This was actually an interesting batch of episode, if only because there were some good behind-the-scenes stories to a few of them.  So learn how Man Ray/Ray Fillet almost kinda sorta maybe appeared in the show but didn't really, and also witness one of David Wise's most shameless examples of wholesale script recycling.  Also, Rhino-Man and Mighty Hog and the last appearance of Lotus Blossom.

Oh and I managed to get a copy of TMNT Utrom Empire #3, so expect that belated review this weekend.

TMNT: Utrom Empire #3

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Publication date: March 19, 2014

Writer: Paul Allor
Artist: Andy Kuhn
Colors: Bill Crabtree
Letterer: Shawn Lee
Editor: Bobby Curnow

“Utrom Empire, Part 3”

Summary:

Years ago on Utrominon.  Larqa and other Utrom scientists are holed up in a secret underground lab, making the last of the preparations under General Krang’s orders.  A messenger hurries in with a communiqué from Krang, who thanks the scientists for their diligent work and assures them that this is the only way to save their race.  He regrets to inform them that they’ve lost the war against the rebels and that Utrominon is no longer theirs.

As Triceratons, Neutrinos and other aliens slaughter platoons of Utrom warriors, Krang takes a ship to visit his father, Emperor Quanin.  Krang tells Quanin that they’ve lost the war, and even if there hadn’t been a war, his father’s lust for expansion would have destroyed their planet’s resources anyway.  Krang informs him that he’s been working in secret to use the last of Utrominon’s ooze to hold his surviving people in stasis so that they can start over on the planet Earth.  Quanin scoffs, recalling Krang’s failure to gain a foothold on that planet centuries ago.  Krang reminds him that back then, he attempted to seize the planet by making alliances, but this time he’ll simply conquer it outright.  Quanin, in a delusional state, tells Krang that he’s certain the war isn’t over and asks him to stay behind and fight.  Krang abandons his father, regarding him with disgust and pity.  Krang leaves the building as rebel ships begin concentrating fire on it.

The present on Burnow Island.  Baxter Stockman burns his Flyborg and throws a tantrum, fearing that his years of subterfuge and planning have all come to nothing. 

As the power comes back on, the Fugitoid considers he might still escape outside and kill himself, taking his data with him.  He considers, though, the evil of the two men he’d be leaving behind and decides that he can’t take the easy way out.  Hastily, he sends out a message on a computer before one of the Rock Soldiers grabs him and straps him back down on the dissection table he escaped from. 

Krang comes to and stomps back inside.  Entering the ooze chamber, he tells all the Neutrino scientists to leave and collapses beside his Utrom brothers in stasis, all of whom just barely survived the power outage.

The past.  Krang reconvenes in the secret lab.  Larqa regrets that Quanin couldn’t be swayed, but Krang insists he’d have been a liability, anyway.  Larqa and the other scientists enter their ooze pods and go into stasis.  Krang vows that after he takes control of the Earth, he will revive them and restore their race.  An interdimensional portal opens and Neutrino soldiers begin transporting the Utrom pods to a base on Burnow Island.

The present.  Krang awakens and vows that he will fulfill his promise soon.

Northampton.  Donatello storms out of the barn, feeling like he and his brothers are up against impossible odds.  They’re only four ninja against an army bent on conquering the world.  Raphael assures him that whatever the stakes, they’ll rally and fight.

Burnow Island.  Baxter is putting together a new Flyborg, designed to seek out the escaped Fugitoid and kill him before he can expose his betrayal.  A Neutrino scientist enters the lab and informs him that the Fugitoid has been recaptured.  Grabbing a gun, Baxter rushes to the lab to eliminate the helpless Fugitoid.

He opens the door to find the Fugitoid free from his table and chatting it up with General Krang.  The Fugitoid tells Baxter that he was just informing the General about how Baxter had helped him get the ooze flow functioning again once the power was restored.  Krang congratulates Baxter on his good work and dismisses him.  Baxter storms out, furious, now realizing that the Fugitoid has leverage over him.

The Fugitoid tells Krang that he’s sick of fighting and simply wants to survive.  He’s lying, but Krang seems to buy it, offering a more mutual partnership.

On the highway leaving Northampton, Donnie gets a message on his tablet or whatever that is from the Fugitoid.  It’s a schematic for a functioning teleporter which can reach Burnow Island.  The message has been sent to other parties and Don realizes that they’ll all have to work together in order to stop Krang and save the Earth.

At Foot HQ, Karai approaches Shredder with a very interesting message she’s just received.


Turtle Tips:

*This story is continued from TMNT: Utrom Empire #2.

*The Turtles’ side of the story takes place at two different points during the “Northampton” story arc.  Page 15 occurs before TMNT (IDW) #31 (or possibly during).  Pages 20-22 occur after TMNT (IDW) #32.

*As the Iron Demon, General Krang attempted to form an alliance with Oroku Saki and Kitsune, and was double-crossed, in The Secret History of the Foot Clan #4.

*The fate of Quanin after Krang abandoned him was revealed back in TMNT (IDW) #14.  It didn't end well for him.

*This issue was originally published with 2 variant covers: Regular Cover by Kuhn and Daniel “Pez” Lopez, and Subscription Cover by Nick Pitarra, “Greg” and “Fake Peter” (are people embarrassed to be credited with their real names anymore or is this sort of DeviantArt username stuff just “trendy” right now?).


Review:

Alright, so this review was late because Diamond shorted my local comic shop on their IDW subscriptions AGAIN.  This seems to happen a lot, not that Diamond cares; they have a somehow-completely-legal monopoly on direct market comics distribution.  My shop owner said Diamond wouldn’t fulfill his reorders for two weeks.

My thanks to all the fans willing to hook me up so I wouldn’t get left in the dust.  However, I figured I should go a more legit route.  Since I write for the review site Adventures in Poor Taste, I have access to the review PDFs that they get direct from IDW, so I read the issue that way.  When I buy the comic in two fucking weeks, I’ll upload select panel scans (review PDF pages have watermarks on them).

Anyway, Utrom Empire was pretty great, wasn’t it?  I mean, the whole thing was just a superb arc with some of the best world building I’ve seen in any TMNT universe. 

If you’ve read my reviews for the early issues of Archie’s TMNT Adventures or the first two seasons of the Fred Wolf TMNT cartoon, I tended to make the same observation.  I felt there was an entirely different story going on in Dimension X, with Krang and his Rock Soldiers battling the Neutrinos and trying to conquer that galaxy, but those comics and cartoons never developed it in depth.  Probably because those stories were written for little kids, but also because it would distract from the Teenage Mutant Ninja Turtles, who are the stars of the show.  There was so much fascinating potential in there, but we never got to see it in full.  The impression I always received was that Earth was just one small drop in the bucket for Krang, who was out to conquer entire DIMENSIONS.  There was a big picture going on, and we were only seeing a fraction of it.

Paul Allor’s Utrom Empire miniseries is that big picture we only glimpsed in older Turtle media.  It’s all about Krang, his rise to power, the war in Dimension X and all the milestone events that led up to his empire’s eventual downfall.  It’s all that… STUFF I always wanted to see, but children’s cartoon and comic writers from the ‘80s never felt inspired to cultivate.

I talked last issue about how much development this miniseries has given Krang, so I don’t want to bore everyone by repeating the same praise.  But one moment in this issue really stood out to me.  When the Fugitoid is considering making his suicide attempt, he thinks about the two villains he’d be leaving behind.  He very briefly appraises their character and comes to the conclusion that General Krang, the genocidal alien warlord who slaughtered his family, is only a “misguided evil”.  Meanwhile, the very human Baxter Stockman ranks as “purely evil”. 

It’s not exactly a surprising appraisal, since it’s completely organic to the story and everything we’ve witnessed up until now, but look back at the start of the series.  General Krang was the ominous villain intimidating, threatening and enslaving Baxter to his whims.  On face value, Baxter was no saint, but he was certainly the lesser evil of the pair.  But now that we’ve gotten to see the whole story, Krang at least operates out of a sense of loss and a desire to help his own people whom he genuinely cares for.  Baxter?  He is motivated entirely by greed and self-interest and with no warped altruism to speak of.  Baxter really is the more villainous personality.

At only 3 issues Utrom Empire may seem rather light on the surface, but the miniseries is just packed with story.  It’s a very meaty 3 issues.  I do wonder if they'll throw anything extra in the trade paperback to give it more heft.

Utrom Empire was a great companion to “Northampton”, using the ongoing’s laidback “breather” arc as an opportunity to establish an epic, science fiction-themed storyline on the side.  Much like how “Secret History of the Foot Clan” and “Krang War” ran side-by-side, it was a wise editorial choice to run these two arcs simultaneously so fans could get a little of everything.


Grade: A (as in, “And oh, by the way, the Iron Demon was Krang.  I liked how they kept the Demon’s identity up in the air for over a year and then just casually revealed it as a brief aside”.)

TMNT (Vol. 4) #5

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Publication date: August, 2002

Writing, lettering, inking, toning: Peter Laird
Layouts, penciling: Jim Lawson
Inking: Eric Talbot
Cover painting: Michael Dooney
Production assistance: Dan Berger

Summary:

Down in the sewer, Mike and Raph attack the giant robot, which protests for them to desist.  It absorbs their weapons into its liquid metal body and then shrinks down, revealing itself to be the Fugitoid.  The Fugitoid explains that he got lost in the sewers looking for his old friends.  Mike is happy to see the Professor, but Raph is irritated and shoves him into the storm drain water.


In New York harbor, near the Utrom island, the Coast Guard shoos some rowdy drunks and their fishing boat away from the restricted area.  They then watch an Utrom “tug” float out from the island and toward the United Nations building, where Ambassador Korobon will be giving an address to the Earth that evening.

At her apartment, April is stressing over the news she got from the doctor; wondering if she should give up on trying to have a baby.  Casey tells her to try and forget about her worries for one evening and relax, as they’re about to watch the biggest event in recorded history on television.

Down in the lair, Mike reintroduces Don and Leo to the Fugitoid.  The Professor says he came with the Utroms and has been involved in First Contact.  However, he’ll discuss the details with them later, as the address from Ambassador Korobon is about to begin.

At the UN building, Korobon addresses the general assembly.  He informs the World that the Utroms come not as invaders, but as visitors.  There are numerous intelligent cultures all over the galaxy and he would like to invite Earth to be a part of that network.  The Utrom island in New York Harbor has a functioning transmat which can act as a processing station for incoming and outgoing lifeforms.  He says that ultimately, it is up to the governments of Earth to decide amongst themselves whether they would like to join this intergalactic network, as he will not force anything upon them.  Korobon issues a deadline of one year to decide.  If the governments of Earth should reject his offer, the Utroms will pack up and leave the planet and not renew the offer for another century.


All over the world, people watch and react to Korobon’s message.  In Northampton, Shadow wonders if the Utroms can be trusted, as they look a little scary.  Splinter recalls his first encounter with them, and how unpleasant it was, but reveals that he came to understand the aliens as gentle and honest.  In New York, the Madhattan Maulitia watches and in a fury, they shoot the TV, swearing that Earth is for Earthlings.  And at Foot HQ, Karai silently watches the address with a calculating look on her face.

Six months pass by.  In that span of time, many governments battle over how to handle the offer from the Utroms.  Cults spring up around the aliens while established religions struggle to revise their scripture to account for the existence of extraterrestrials.  Other aliens beside the Utroms arrive via the transmat and begin assimilating into Earth society, walking the streets alongside humanity.  It is a time of chaos and upheaval, but ultimately the decision is made to accept the offer.

April, Casey and Shadow are on a ship heading toward the Utrom island.  It had been a long wait to have their applications as guests approved, but they can’t wait to see the place up close.  Casey is ticked that the Turtles couldn’t pull any strings to get them in sooner, as the Turtles have been hanging with the Utroms since they first arrived six months ago, but rules are rules.


Speaking of the Turtles, they zoom up as the ship docks on some alien jet skis to greet the Joneses.  April thinks they’ve adapted well to life out in the open; with the presence of aliens on Earth, the Turtles can now walk the streets in broad daylight and amongst humans.  They’ve been enjoying helping the Utroms in their work, though they’ve had to adopt symbol badges on their plastrons so the aliens can tell them apart without their weapons.

As they head toward the metal detector, Casey notices Foot Soldiers standing sentry.  Raph explains that the Foot Clan won the contract to act as security for the island primarily because the Utroms have a strict “no weapons” policy and the Foot are the best at unarmed combat.  As April walks through the detector, the security alarm goes off, claiming she has weapons on her person.  The Foot Soldiers swarm the entrance in an attempt to get to April and detain her.  The Turtles and Casey stand between them, ready to fight.


Turtle Tips:

*This story is continued from TMNT (Vol. 4) #4.  The story continues in TMNT (Vol. 4) #6.

*The Turtles last met the Fugitoid in the short story “Terror by Transmat!”.

*The Utroms had tested the waters for “First Contact” in Tales of the TMNT (Vol. 2) #42.  The Utroms’ true reason for First Contact will be revealed in Tales of the TMNT (Vol. 2) #69.

*Splinter recalls his first unpleasant encounter with the Utroms from TMNT (Vol. 1) #3.

*Numerous issues of Tales of the TMNT (Vol. 2) take place, or potentially take place, within the six month time gap present in this issue.  For a comprehensive listing of issues that fill that void (they were busy for those months), see my Mirage Comics Continuity Timeline.

*Most vital of the stories taking place during the missing six months, however, was the miniseries Michelangelo: The Third Kind, which covers humanity’s acceptance of the Utroms and extraterrestrials.


Review:

This was the most exciting moment in Volume 4, I think, and a heck of a way to essentially start out the series.  In his very first narrative arc, Laird completely turns over the status quo that had been enforced since 1984 and there was a MAJOR change for the characters.  We’re only five issues in and it already feels like things are going to be very different, imbuing the genuine sensation that this won’t be a stagnating storyline; the characters and their world are truly going to grow and change in dynamic ways.

Well, time would only tell on that one.  While I don’t think the characters grew and changed all the much across Volume 4 (well, physically they did, yeah, but that’s not what I mean), I do feel that the situations and the world they found themselves in became vastly different.  First Contact opened up the world in new ways for the Turtles and suddenly they could walk the streets in broad daylight, talk to other people and generally say good bye to the slinking through the shadows bit.  That era is behind us, now.

Some people were critical of this; it was a colossal change in the status quo.  But a status quo can be a terrible thing for characters and I’m happy to see Laird decided it was long past time to completely change things for them.  It freshened up the storytelling and, for all the folks still demanding “Turtles in hiding” stories, Tales Volume 2 would come around with issues taking place in those earlier years.  So even readers not happy with this bold direction still had options.

One running gag in this issue you might notice is that Laird takes a few jabs at the old Fred Wolf TMNT or just the “merchandising Turtles” in general.  On page 26, Michelangelo yells, “Cowabundolo” and Raph tells him to shut up.  The gag being that Mike can’t even remember his cartoon catchphrase and Raph thinks the whole gimmick is stupid.  A few pages later, Mikey explains the unique badge symbols the Utroms gave them so they could be told apart.  Mikey continues, “We thought about having each of us wear a different color bandana… But decided that would be too dorky.”

What I find funny about those jabs is that they came at a point in the Volume 4 narrative when the Mirage Turtles were inadvertently becoming more like the Fred Wolf TMNT.  They could now walk the streets in broad daylight just as they always did in the old ‘80s cartoon.  They were becoming accepted by mainstream society as something “neat” and “cool”, an almost metatextual simile to how the Turtles went from indie comics characters to pop culture superstars.  And all these jabs at the old “merchandising Turtles” came right as they roared onto the scene in Hi-Tech Utrom Jet Skis, available this Christmas from Playmates wherever toys are sold.

I’d like to think Laird wasn’t that dense; that he could see that these changes in the status quo were making the Mirage Turtles more like the “merchandising Turtles”, so he opted to put a subtle lampshade on the whole thing.  Or maybe he was completely oblivious and cluelessly threw in the “dur hur, cartoon Turtles were dumb” gags at the same time he was making them more like the cartoon Turtles.  I dunno, but three paragraphs is enough time to spend on this shit.

The six month storytelling gap would be brutally abused by Tales Volume 2 as a means to slip in stories where the Turtles team up with the Utroms for various outer space adventures.  Volume 4 is very densely paced and there aren’t a lot of breaks in the narrative for Tales stories to slip in.  So that six month gap wound up retroactively getting a LOT of material.  The Turtles were very, very busy in that half-year, apparently. 

Putting that storytelling gap between pages 23 and 24 of this issue was an odd choice, but like I said a few reviews back, Volume 4 isn’t paced like normal comics.  The issues end when Laird decides he’s done writing, not when there’s a clean break in the storytelling.  So all of a sudden its six months later and we’re jumping into the next arc about April’s ovaries and then BOOM.  To be continued.  Yeah, okay.

If there was one downside to this establishing First Contact arc, it’s that the Turtles spend the first five issues of their own book as casual observers to something going on around them.  I mentioned in my last review that I was okay with that, and yes *I* was okay with that.  Other people might get kind of board just watching the Turtles sitting in front of the TV for so long.  But all that is behind us and the Turtles are about to get more proactive now that the new status quo has been laid on the table.  Essentially, next issue is when Volume 4 actually gets started.


Grade: B+ (as in, “But hey, the Fugitoid is back.  Yessir, the Fugitoid.  Mmm hmm.  He was a character that existed, you betcha”.)

The X-Files: Conspiracy #2

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Publication date: March 26, 2014

Written by: Paul Crilley
Art by: John Stanisci
Colors by: Stephen Downer
Letters by: Chris Mowry
Edits by: Denton J. Tipton

Summary:

The Lone Gunmen give the canister of Turtle and Transformer blood to Agent Scully and she uses it to create a vaccine for the virus.  Meanwhile, Agent Mulder finds out that aliens were behind it all.  Because of course aliens were behind it all.  This is an X-Files comic.


Turtle Tips:

*Aside from a canister containing Leonardo's blood sample, nothing of the Ninja Turtles appears in this comic.  Not even on one of the variant covers.

*The Conspiracy event began in The X-Files: Conspiracy #1.  The Lone Gunmen got Leonardo's DNA in The X-Files/TMNT: Conspiracy #1.

*This issue was originally published with 3 variant covers: Standard Cover by Miran Kim, Subscription Cover by Andrew Currie and Stephen Downer, and RI Cover by Jow Corroney and Brian Miller of Hi-Fi Studios.


Review:

Does this count as a Ninja Turtle appearance?


Well, it's Leo's juice in that thing, so I guess so.

"Conspiracy" was a pretty lousy event and the first of IDW's that I've greatly disliked.  You can easily ignore it as it has no impact on the ongoing TMNT series and is never referenced.  Heck, the TMNT chapter of the event has a bunch of continuity errors in it, so it's better left ignored, anyway.

I hope IDW does better next year.  Their annual crossover events have typically been a lot of fun.  But not this one.

Grade: N/A (as in, "Not at all".)

TMNT New Animated Adventures #9

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Publication date: March 26, 2014

Story: Kenny Byerly
Art: Chad Thomas (pgs 1-16), Dario Brizuela (pgs 17-20)
Colors: Heather Breckel (pgs 1-16), Dario Brizuela (pgs 17-20)
Letters: Shawn Lee
Edits: Bobby Curnow

Contents:

*“Raph’s Shiner”


Turtle Tips:

*These stories are continued from TMNT New Animated Adventures #8.  The story continues in TMNT New Animated Adventures #10.

*This issue was originally published with 3 variant covers: regular Cover by Brizuela, Cover RI by Jon Sommariva, Cover RE Kid’s Choice Awards by Thomas and Breckel.



Metalhead Games

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Originally published in: TMNT New Animated Adventures #9
Publication date: March 26, 2014

Story: Kenny Byerly
Art: Chad Thomas
Colors: Heather Breckel
Letters: Shawn Lee
Edits: Bobby Curnow

“Metalhead Games”

Summary:

Down in the lair, Donatello is bragging to Raphael about the new (potentially unstable) lithium-ion battery upgrade he’s installing in Metalhead.  Raph proceeds to make fun of Don’s nerdiness, causing Don to challenge Raph to a sparring match.  They take it to the dojo, where Raph easily trashes the dork.


Later, as Raph brags about his victory to Leonardo and Michelangelo in the living room, Don comes screaming out of his lab.  He says that the Kraang have found a way to take control of Metalhead remotely and that the heavily armed robot is going bonkers.  Metalhead comes bursting out of the lab, beats everyone up and then flies out of a manhole cover via his rocket boosters.

The Turtles chase Metalhead to the New York Public Library where the battle escalates to the rooftop.  As Metalhead rains down laserfire, Raph begs for Don to use his book-smarts to find a clever way to stop the robot.  Don reveals that the entire fiasco was a prank orchestrated by himself and his brothers to teach Raph a lesson.  But AHA!  Raph knew it all along and secretly stole Metalhead’s remote from.  Raph intends to make Don beg for the remote back, when suddenly one of Metalhead’s rocket-punches destroys the remote.  Now REALLY out of control, Metalhead takes his aerial rampage to Times Square.


The Turtles hop into their go-cart buggy and give chase.  Leo and Mikey detach their half of the buggy and hit Metalhead with a grappling line.  Metalhead promptly lifts them up into the sky.  Raph and Don use their own grappling line to hoist themselves to the roof of One Times Square.  Raph admonishes Don for starting this whole mess just because he has to feel like he’s smarter than everybody.  Don explains that he’s never tried to make Raph feel dumb and apparently their whole melodrama was a big misunderstanding.

Coming up with a plan, Don and Raph work together to rewire the New Year’s Eve Ball.  They radio Leo and tell him to lure Metalhead over to One Times Square.  Leo and Mike disengage their buggy from the grappling line and land on an adjacent rooftop.  Metalhead turns around and flies after them, but gets the grappling line caught on the ball’s post.  Don flips the switch, electrifying the ball and channeling all the power into Metalhead.  His new lithium-ion battery overloads and fries his circuits, but it also overloads Manhattan’s power grid… plunging the city into darkness.  As police helicopters show up, the Turtles flee.


Down in the lair, the Turtles watch Carlos Chiang O’Brien *click* Gambe’s report on the blackout.  The reporter suspects it was another attack from “the aliens” and the Turtles are happy with that cover.  Don and Raph inform Splinter about the lesson they learned in brotherly cooperation, but Splinter punishes them with 200 push-ups, anyway.  Mikey proceeds to repurpose Metalhead into a water balloon-throwing machine.


Turtle Tips:

*This story is continued from TMNT New Animated Adventures #8.  The story continues in the next segment, “Raph’s Shiner”.

*Obviously, this story has to take place prior to the season 2 episode “Metalhead Rewired”.

*The Kraang originally seized control of Metalhead in the season 1 episode “Metalhead”.

*The Kraang attacked New York City in the season 1 two-parter “Showdown”.


Review:

So it looks like IDW is dabbling in publishing multiple shorter length stories in each issue of New Animated Adventures.  If that’s where they’re going with the series, I’m all in favor.  With any luck, maybe we’ll get some of those great Nickelodeon TMNT comics from Panini published in the US.  It’s a longshot, but I’ve got my fingers crossed.

At 16 pages, “Metalhead Games” isn’t really that short of a story, being only 4 pages lighter than a typical New Animated Adventures tale.  That said, I’m rather glad they cut it off a little early, as it wasn’t one of Byerly’s more creative plots and four more pages of Metalhead blandly firing lasers at cars would have grown tiresome.

Yeah, it’s not much of a story.  We’ve already seen Metalhead go crazy before in the cartoon and that’s really all we get in this comic.  It’s fun in a “flying by the seat of your pants” sort of way, but all it amounts to is a lot of dull action shtick.  The meat of the story is Don and Raph’s antagonistic relationship which in a way (probably coincidentally) calls back to Don and Casey’s showdown in the Mirage comic TMNT (Vol. 1) #49.  In that story, Casey angrily accuses Don of trying to talk down to everyone with his egghead routine and proceeds to tease and cajole the Turtle until he confronts Casey and they fight.  Of course, in that story Don prevails in battle and humbles Casey, whereas in this story Raphael handily puts the nerd in his place.

While this is obviously a much more innocent altercation (the Mirage fight involved the lingering guilt over child murder and the debilitating effects of alcoholism), it’s still interesting to see the same central idea played out in two different ways.  Here, Don and Raph come to a more saccharine understanding; a far more pleasant outcome than what Casey wound up having to go through after his falling out with the Turtles.

I talked about Chad Thomas’s art last time he filled in on the title, but to repeat myself: I like it.  He breaks model and his character posture looks less stiff than Brizuela’s .  I think his action layouts in this story were fine, but the script was too redundant to do him any favors.  You can only draw Metalhead flying around Times Square with a go-cart dangling behind him for so many pages before the visuals get repetitive.  Thomas's emotive take on the characters worked great in this issue, especially for Leo.  There’s just something amusing about seeing the leader character make bad decisions and look utterly horrified at their catastrophic outcome.

And lastly, in case you’ve never visited New York City, the New York Public Library actually IS adjacent to Times Square.  Like, practically just around the corner.  Yeah, last time I visited Manhattan that caught me pretty off-guard (also, Times Square is disappointingly small when you see it in person).  So hey, nice bit of geographic accuracy on Byerly’s part.


Grade: C (as in, “Can’t say I was ever much of a Tranzor Z fan, so the homage in Metalhead’s rocket-flying design doesn’t do anything for me.  Count DeCapito was a pretty cool villain if I remember correctly, though”.)

Raph's Shiner

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Originally published in: TMNT New Animated Adventures #9
Publication date: March 26, 2014

Story: Kenny Byerly
Art: Dario Brizuela (pgs 17-20)
Colors: Dario Brizuela (pgs 17-20)
Letters: Shawn Lee
Edits: Bobby Curnow

“Raph’s Shiner”

Summary:

Down in the lair, Leo, Don and Mike walk in on Raph icing a black eye.  The Turtles ask him where he got the shiner and Raph begins spilling his yarn…

Raph is out looking for trouble when he spots a gang of Purple Dragons.  He takes out the small fish, but then a huge, lumbering Purple Dragon he’s never met before shows up.  The pair fight their way into a demolition site, where Raph judo-flips the thug onto a pile of debris.  Little does he know, buried in that debris is one of the missing ooze canisters .  The Purple Dragon promptly mutates into an… orange dragon.


The dragon wallops Raph with a telephone pole, giving the Turtle a black eye.  Raph then runs to a wrecking ball crane, climbs inside and smashes the dragon with the ball.  The dragon crashes into the condemned building, toppling the whole thing down on itself.

Back in reality, the Turtles ask Raph how he could possibly think they’d be stupid enough to buy such a ludicrous story.  April then comes running in and tells the Turtles how during sparring practice, she actually managed to land a hit on Raphael square in the face.


Turtle Tips:

*This story is continued from “Metalhead Games”.  The story continues in TMNT New Animated Adventures #10.

*Unfortunately, this story is not about Raph befriending a little old man in a fez who drives around in a tiny automobile at parades.

*The ooze canisters were scattered all over New York City after the events of the season two episode “The Mutation Situation”.


Review:

I hope IDW does more of these little short tales in the back of TMNT New Animated Adventures.  While it does cut the main feature short by a few pages, looking back at the issues so far, I think a lot of them could have actually been a little shorter without any damage done to the narrative.  Short gag stories like these are fun and befitting of a kid’s comic.  They’re reminiscent of the format of Panini’s Nickelodeon TMNT magazine in the UK.

Byerly’s story is light but fun; like I said, it’s a gag strip.  The punching holes in the consistency of Raph’s yarn is the most amusing aspect, such as Don questioning how the Purple Dragon could mutate into an actual dragon without the necessary DNA or how Mikey of all Turtles points out the unlikelihood that a crane operator would leave their keys in the ignition.  Oddly, nobody mentions how the Purple Dragon turns into an orange dragon, but that may just have been Brizuela having some fun with the colors even if the dialogue never makes light of the counterintuitive color scheme.

The last panel is sort of awkward, though.  It ends with the Turtles all congratulating Raph for helping April spar rather than mock him for getting hit by a girl.  Maybe it was Brizuela’s layouts, but it almost felt like a public service announcement and not a parting joke.  “And kids, you should never feel ashamed about helping others, because helping others is the right thing to do.  Booyakasha!”

This was a fun bonus and I hope IDW keeps this format in the future.


Grade: N/A (“Nah, I can’t really grade a 4-page gag strip”.)

The Grape

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Originally published in: Tales of the TMNT (Vol. 2) #4
Publication date: July, 2004

Story: Steve Murphy
Pencils: Jim Lawson
Inks/Letters: Eric Talbot

“The Grape”

Summary:

In a New York City slum, the NYPD raid a rattrap apartment building.  Inside one of the rooms they find several Utrom junkies getting “high” with consciousness-expanding menta-wave helmets.  The helmets create lucid illusions within the mind of the user and those who utilize the helmets can become so engrossed in their fantasy that they let their bodies expire.  As a result, the Utrom government has made use of the menta-wave helmets without authorized supervision illegal.


As the cops clean up, one of the detectives notices a lot of famous Utroms amongst the junkies.  The other detective explains that intellectuals are some of the most common victims of the helmets, as they’re lured in by the possibility of enhancing their cognitive faculties.

One of the Utroms manages to slip their helmet off and make a break for it out the bathroom window.  Apparently, this Utrom was one of the greatest explorers and scientists of his kind, having done a great number of unbelievable things with his life.  

Unfortunately, his life ends here.  The Utrom slips while climbing out the window and falls several stories, crashing into a fruit stand.  The last thing the Utrom sees before he dies is a single grape.


Turtle Tips:

*This story is continued in “The Raisin”.

*The events of the Professor Obligado serial take place at some point after TMNT (Vol. 4) #5, when the Utroms initiated First Contact and aliens began living openly on Earth.


Review:

The Professor Obligado serial was one of the more fun bonuses Mirage included during the early years of Tales of the TMNT Volume 2.  The stories got weird and goofy, but you sort of grew attached to this little Utrom egghead, who’d wind up doing a lot of crazy and adventurous stuff contrary to his less-than-impressive appearance.

Opening the serial with his death was a bold choice on Murphy’s part.  The narration accompanying the story is actually just an exhaustive list of all the bizarre and amazing feats Obligado (not named in this first chapter) accomplished over the course of his incredible life.  And despite doing all those great things, his life ended in the most pathetic way possible: As a junkie running from the cops.  

Bleak commentary, but Murphy doesn’t overdo it.  In fact, with the bold “THE END” concluding the short, I got the impression Murphy didn’t initially intend for this to be a serial at all.  Whether by accident or design, this format worked well for the storyline.  So much of this opening chapter is spent describing the things Obligado did and in a couple chapters we're going to start seeing some of those adventures.  He's like a pink, squishy Citizen Kane or something.

Unfortunately, the Professor Obligado serial wound up being one more of the many storylines initiated during Tales Vol. 2 and never concluded; it’ll be left lingering on a cliffhanger.  It's a bummer, but well… We kind of already know how his story ends, don’t we?  We may never get to see exactly how Obligado ended up in a sci-fi crackhouse, but there’s no mystery as to his ultimate fate.


Grade: N/A (as in, “Now we know why the holodeck from Star Trek is something they should never invent”.)

The Raisin'

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Originally published in: Tales of the TMNT (Vol. 2) #6
Publication date: November, 2004

Story: Steve Murphy
Artwork: Jim Lawson

“The Raisin'”

Summary:

In the morgue of the Kurtzburg Memorial Hospital, a strange creature called the Morto Mollucos (aka the Lazarus Fly) pulls the corpse of Professor Obligado from its cabinet.  The Mollucos is an alien that can momentarily revive the dead by reactivating their memories.  The Mollucos then feeds on those memories for nourishment.  As it prefers Utrom memories, it is regarded as one of their most persistent predators.

Just as the Mollucos revives Obligado, the NYPD Xenosquad comes barging into the morgue, having anticipated the creature’s plan.  Sergeant Xitor opens fire on the Mollucos while Obligado, in a state between life and death, mistakes the fluorescent lights as the gateway to the afterlife.  The weapons fail to harm the Mollucos, an alien that Sergeant Xitor seems to have a personal beef with.

Suddenly, a portal opens up in the room and several helmeted Utroms on hovercrafts come through.  They are the Utrom Preservi, a rogue faction of Utrom “memory preservers”.  Sergeant Xitor tries to shoot them, but they blast her in the torso with their more advanced weaponry, revealing her to be an Utrom.


The Preservi subdue the Mollucos and take it as well as Obligado’s babbling corpse back through the portal, their “mission” proceeding on schedule.  Xitor is furious that she lost the Mollocus, Obligado AND the Preservi.  The Police Captain, on the other hand, is furious that Xitor never informed him that renegade groups of Utroms existed.  Xitor promises to get him up to speed… over some beers.


Turtle Tips:

*This story is continued from “The Grape”.  The story continues in “The Risen”.

*The Kurtzburg Memorial Hospital first appeared in TMNT (Vol. 4) #2.

*The Utromi Preservi will return in Tales of the TMNT (Vol. 2) #52.

*The NYPD Xenosquad will return in Tales of the TMNT (Vol. 2) #58.


Review:

We’re still in what’s essentially the “prologue” stage of the Professor Obligado serial, establishing his death before we can get to the stories about his life.  To be honest, whenever I think about the Obligado serial, I actually remember this prologue section more than I do the bulk of the chapters (which are a series of bizarre adventures in outer space and other dimensions).

“The Raisin'” reminds me a bit of that Edgar Allen Poe story, “The Facts in the Case of M. Valdemar”.  Look, if you haven’t read it, just check out the Roger Corman movie “Tales of Terror” from 1962.  It has Vincent Price AND Basil Rathbone!  What more do you need?  

Anyway, in that story a crooked hypnotist promises to alleviate a dying man’s suffering by putting him in a trance.  However, the trance lasts long after the man dies and he continues to remain partly conscious as his body rots in bed.  The sight of Obligado being brought back from the dead in a half-state of consciousness, as though he were in a trance, gave me flashbacks to my old high school reading.  It’s a good story; H.P. Lovecraft even recommended it in his essay “Supernatural Horror in Literature”.

Sergeant Xitor and the Police Captain made brief, unnamed cameos in the last installment of this serial. With their new, colorful identities as well as the more defined cast of the Xenosquad in group shots (rather than the generic policemen from last chapter), Murphy seemed to be trying to flesh them out as a recurring stable of personalities.

Ha ha.  No.  They make one more “substantial” appearance after this, as background fodder at the end of the Wild West C.O.W. Boys of Moo Mesa arc.

There's some weird discontinuity regarding Sergeant Xitor and the Police Captain, too.  The female Police Sergeant being an Utrom is clearly something Murphy came up with later.  In the previous chapter, it's the Police Captain who has to explain the menta-wave helmets to the Police Sergeant (Xitor) and give her a lesson on Utrom history.  Obviously, since she was an Utrom all along, why would she need a human like the Police Captain to explain her own culture to her?

While the Xenosquad never really got to do much, I guess their existence qualifies as a case of world-building; showing us that there are a lot of diverse and interesting characters in this world whom we don’t have time to see much of.  Also, hey, the Kurtzburg Memorial Hospital.  I think this is the only time it gets referenced after it was introduced at the start of TMNT Volume 4, right?


Grade: N/A

The Risen

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Originally published in: Tales of the TMNT (Vol. 2) #8
Publication date: February, 2005

Story: Steve Murphy
Art: Jim Lawson
Letters: Eric Talbot

“The Risen”

Summary:

In the vaults of the Utromi Preservi, the Utrom Nemoiku is working on preserving the memories of Professor Obligado.  The Professor is still in a state between life and death, though his consciousness is fading rapidly.

Nemoiku offers to use his tools to allow Obligado to experience any memory from his lifetime, even those he could not normally access.  Obligado requests to remember his birth and early infancy and Nemoiku obliges.  Obligado recalls his mother and father and experiences great joy.  As he begins to lose his grip on life, he thanks Nemoiku.

Nemoiku preserves the last of Obligado’s memories just as the Professor slips away.  Obligado’s final words are that he feels like his existence will continue in some way and that he can see his own body.


Sergeant Xitor then bursts into the vault and tells Nemoiku to step away from the Professor.  Nemoiku explains that she’s too late; Obligado’s memories have been preserved on a memory chip and the Professor has died, although his spirit may linger among them for a short while.

Xitor reviews the memory chip and witnesses Obligado’s final moments, including a strange perspective from above the slab.  Seeing what joy Nemoiku brought to Obligado, she hands him back the memory chip and tells the Preservi to take good care of it, lest she change her mind about what their organization is up to.  As she leaves, she passes shelves storing thousand, perhaps millions of memory chips.


Turtle Tips:

*This story is continued from “The Raisin’”.  The story is continued in “The Question”.

*Sergeant Xitor will return in Tales of the TMNT (Vol. 2) #58.

*The Utromi Preservi will return in Tales of the TMNT (Vol. 2) #52.


Review:

This was a dark but rather touching end to the Obligado prologue (there’d be more levity in the installments to follow).  Murphy’s tales tend to be rather bleak and cheerless, yet this story delivers a rather hopeful message.  As Obligado drifts away, Nemoiku tells him to embrace the oblivion that follows.  Obligado, however, feels that his consciousness will survive past his body’s expiration and claims that he can see his own cadaver.  The perspective on the final image of the memory chip even seems to confirm that vision.  Never mind that the perspective shouldn’t have been recorded since Nemoiku had ceased preserving the Professor’s memories by the time Xitor showed up; it’s the message that counts more than the internal logic.

I don’t think it’s necessarily a pro-religious message that this story ends on, though it can be interpreted both ways.  Obligado feels his consciousness continue after his death and his out-of-body POV is captured on the memory chip, suggesting he has a genuine soul or spirit which left his corporeal form.  On the other hand, the Utromi Preservi storing memory chips that chronicle the entire lifespan of an Utrom seem to be a literal manifestation of the concept that even if there is no afterlife, we are immortal through the memories of those we leave behind.  Our family or friends or whoever carry on our legacy, even if we physically no longer exist.

It’s a nice middle ground between spiritual and atheistic beliefs.  This prologue to the serial began rather bleakly, but Murphy ends it on a bittersweet note.  The sequence where Obligado requests his last memories to be of his infancy were touching and not overdone (we don’t see his vision, but instead hear him describe his parents and the base emotions of an infant).  When I’m an old man on my death bed, should I live that long, I predict the last thing I’ll choose to remember before drifting away are my parents and my childhood.

On the subject of the Utromi Preservi… I just don’t get them.  They appear to be “misunderstood” in the terms of this narrative.  Xitor treats them as a rogue faction that desecrates Utrom corpses, but has a change of heart when she witnesses how they comfort the dying and preserve their “soul” for the ages.  In this case, they don’t seem like bad guys at all (Xitor, a Police Sergeant, even vows to look the other way and let them continue their operation).

When we see them again in Tales of the TMNT (Vol. 2) #52, however… what the fuck?

They’re a group of nihilistic terrorists out to destroy all of creation by resurrecting a primordial god.  That seems to run utterly counter to their motivations and designated goal from this story, where they’re determined to preserve the legacy of all departed Utroms through memory chips.  Hell, they’re called the “Preservi”, for cryin’ out loud.  So why the sudden shift to generic villainy?

Well, my guess is that when writing the second half of the Wild West C.O.W. Boys of Moo Mesa arc, Steve Murphy got his rogue factions of Utroms mixed up.  Although he identified the evil Utroms out to destroy the universe as the Utromi Preservi from this story, I suspect he was thinking of the Illuminated Utrom Alliance who appeared in Tales of the TMNT (Vol. 2) #23.  That rogue faction of Utroms was indeed a group of generic evildoers whose mission statement was to bring peace to the universe by annihilating all intelligent life.

But no, Tales #52 identifies the evil Utroms as the Preservi and even includes an editor’s note citing this storyline as their first appearance.  I guess at some point… the Illuminated Utrom Alliance might have taken over the Utromi Preservi and manipulated them into working their nihilistic angle?

It was a big screw-up, plain and simple.  No real way around it.

Anyhow, now that the gloom of the prologue is over, the Obligado serial will start to get fun as we see some of his amazing memories for ourselves.


Grade: N/A

The Question

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Originally published in: Tales of the TMNT (Vol. 2) #10
Publication date: April, 2005

Story: Steve Murphy
Art: Jim Lawson
Inks and letters: Eric Talbot

“The Question”

Summary:

Years ago.  On an alien planet, Professor Obligado is visiting Ms. Grundi’s class in P.S. 90623 as a guest speaker.  During an open Q&A, a young boy named Aevyon asks the Professor what happens when you fall off of the universe.  Obligado is utterly baffled by this seemingly innocent question and promises to find the answer.

First, Obligado flies out to the edge of furthest space, well beyond the outermost star.  He finds himself surrounded by nothingness, yet since he can perceive the “nothingness” it very well can’t be nothingness at all.  Obligado turns back.

Second, he visits a black hole, theorized to be a gateway beyond the universe to unknown points.  Obligado launches a probe into the black hole, but it indicates the continued function of known quantum laws, meaning something still exists within the black hole.  Obligado looks elsewhere.

Third, he visits Solaris Maximus, largest known sun in the entire universe.  The temperature at its core is so hot it goes beyond all measuring scales, reaching an unquantifiable number.  Despite being the closest tangible thing to “infinite”, it is still something of substance and not what he’s looking for.

Fourth, Obligado takes a more existentialist view of the question and decides to see if he can “fall of the universe” by separating his mind from his corporeal form.  He enters a sensory deprivation tank and sends his mind on a psychotropic voyage.  Despite being as detached from the physical universe as the mind can become, Obligado still does not register the concept of “nothingness”.


After countless hours of studying and contemplation, Obligado admits defeat.  Returning to P.S. 90623, he informs Aevyon that he doesn’t know the answer to his question.  Aevyon is shocked to learn that there are questions no one knows the answers to and finds the concept scary.  Professor Obligado wholeheartedly agrees with the boy.


Turtle Tips:

*This story is continued from “The Risen”.  The story continues in “First Mud”.

*Despite being the fourth chapter in the serial, this installment begins a flashback portion of the narrative that takes place years before the events of “The Grape”.


Review:

We’re into the second part of the Professor Obligado serial, as we follow his existential voyage into the meaning of life.  Despite feeling detached from the ongoing saga of the serial’s prologue (beginning many years in the past), the theme of this story actually ties in with what we’d gotten so far.

Professor Obligado’s quest in “The Question” is essentially to try and understand and comprehend the concept of oblivion.  However, it’s a fool’s mission from the start.  In order to comprehend something, you must have an existing consciousness.  And if your consciousness exists, then you very well can’t perceive “nothingness”.  It’s like trying to remember what your life was like before you were alive; by our very nature we are incapable of quantifying oblivion.

Obligado finds that concept very frightening; it is the ultimate unknown because it can never be demonstrated or perceived.  For those of us who don’t believe in an afterlife, we can at least somewhat relate to Obligado’s fear.  Who hasn’t laid awake at night trying to contemplate the oblivion that follows after death?  It’s a scary thing and there is absolutely nothing you can do about it.  All you can do is accept it as an inevitability and move on with what time you have.

Obligado never puts it in atheistic terms, instead searching for what he describes as “nothingness”.  It’s an academic approach befitting of one known as a “Professor”, but it hits close to home for all of us nevertheless.

This is also where I come to appreciate Murphy’s method of telling Obligado’s story; starting with his death before segueing into the tales of his quest to find the meaning of life.  In “The Question”, we see a Professor Obligado who is discomforted by the concept of oblivion and desperate to understand it for his own peace of mind.  However, in the previous chapter, “The Risen”, we saw how Obligado ultimately embraces his own departure: completely at peace and with a sense of hope.  Reading the end before the beginning helps to take the edge off of this chapter, as we know that despite all his searching and agitated worry, Obligado will eventually find peace at his end.


Grade: N/A

First Mud

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Originally published in: Tales of the TMNT (Vol. 2) #14
Publication date: August, 2005

Script: Steve Murphy
Pencils: Jim Lawson
Inks/letters: Eric Talbot

“First Mud”

Summary:

Still on his quest to understand the meaning of existence, Professor Obligado makes a shady transaction; spending one hundred thousand torracs for a cookie with some specific coordinates frosted onto it.

The coordinates are of the planet Magonia, which is an almost mythological world most refuse to believe even exists.  Legend has it that Magonia is the original point of origin for the Utrom race, before they left and founded the Utrom Homeworld at a time before recorded history.  Obligado follows the coordinates and finds the planet cloaked; deliberately hidden for centuries.

Curious as to what secrets the planet possesses which would have warranted it being hidden for countless eons, Obligado does a life scan but finds no traces of anything living.

Landing on the planet, he discovers that it is in a constant state of rain and the surface is nothing but mud.  The mud-itself forms into a pulsating blob with tentacles that attacks him.  Obligado’s laser rifle doesn’t faze it so he hurries back to his ship.  Still determined to communicate with the mud-creature in some way, he hastily whips up a batch of “C.H.O.N. cookies” (cookies made from a simple recipe of carbon, hydrogen, oxygen and nitrogen.


The simple lifeform begins scarfing down the cookies as Obligado studies it.  As he takes notes, he thinks to himself that beyond religion, politics, commerce or force… it is FOOD that is the ultimate cultural equalizer.


Turtle Tips:

*This story is continued from “The Question”.  The story continues in “Apocalypse Vow”.

*More of the Utroms' hidden past will be explored in Tales of the TMNT (Vol. 2) #16.


Review:

Professor Obligado’s search for the ultimate meaning of life starts to get silly with this chapter.  Beginning here is the trend of having stories titled in homage to action films.  It’s goofy but a fun compliment to the often heady and surreal subject matter of these stories.

There’s some light political intrigue in this installment, as we learn that for unknown reasons, the Utroms have seen fit to cover up their true birth planet.  It isn’t expanded upon here, but the idea that the Utrom government actively hides controversies of their past is followed up on in Tales of the TMNT (Vol. 2) #16.  The only explanation Obligado postulates in this story is that the idea of the Utrom homeworld not being the, uh, Utrom Homeworld clashes with their religious-political belief system.  In essence, the Utrom government would sooner hide the truth of their origins rather than overturn a “fact” ingrained into their culture for centuries.

You could read it as being light commentary on the real world controversy of Evolution vs. Creationism, but Murphy doesn’t lay it on that thick.  The subtext is there, certainly, but it’s executed exactly the way subtext SHOULD be executed… subtly.

The more obvious commentary Obligado makes, and what’s essentially the “moral” at the end of this story, is that food is the ultimate cultural equalizer.  And man, ain’t that the truth?  I wonder how many Americans that claim to hate Mexicans enjoy a good fajita?  Or how many Mexicans that claim to hate Americans enjoy a good Chicago-style deep dish pizza?  Or how many Frenchmen who claim to hate Italians enjoy chicken cacciatore?  Or how many Italians who claim to hate Frenchmen can’t get enough croissants?

The examples could go on.  It seems no matter how much some of us claim to hate another culture, we rarely extend that malice toward that culture’s food.  Because food is fucking awesome.


Grade: N/A

Apocalypse Vow

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Originally published in: Tales of the TMNT (Vol. 2) #15
Publication date: September, 2005

Story: Steve Murphy
Art: Jim Lawson
Lettering: Eric Talbot

“Apocalypse Vow”

Summary:

Magonia.  As Professor Obligado continues to study the gelatinous creature which may be the alpha ancestor of the Utrom race, a strange disturbance appears in the rain clouds above.  Suddenly, a ship enters through them and fires a laser down to the planet’s surface.  The blast destroys Obligado’s ship and flings him into the mud.

The attack ship lands and a quartet of Utroms on hovercrafts emerge.  Obligado recognizes them as members of the Utromi Obscura Secreti, a black ops organization that handles all of the Utrom government’s top secret dirty work.  Clearly, they don’t want him bringing back any knowledge regarding the true origins of the Utroms from Magonia.


The Secreti soldiers underestimate Obligado and he takes them by surprise from the mud, blasting them from their hovercrafts.  He then sneaks aboard the ship through the landing gear access and makes his way to the bridge.  He finds one of his former students among the pilots, but shows no mercy and ejects all of the Utroms from the ship.  As he flies away, he promises to call them a rescue vessel, though he suggests that his student find a new occupation.

Blending into an asteroid belt to make his escape, Obligado looks into the data stored on the ship’s computer and finds some very interesting information.


Turtle Tips:

*This story is continued from “First Mud”.  The story continues in “Altered Fates”.


Review:

This installment in the Professor Obligado serial was pretty much all action and fun, lacking the existential subtext from the previous chapters.  Not to say that’s a bad thing, since it IS fun and all, and if you’re reading through these chapters in one sitting it’s a refreshing break from all the heavy storytelling.

We do learn a bit more about the Utrom government in this story, though.  While last chapter established that the Utrom government was willing to hide the truth of their origins to protect the status quo, this chapter establishes that they’re willing to kill to keep everything under wraps.  It’s a far moe diabolical step for them from merely hiding the truth. 

And unlike other rogue or villainous Utrom organizations such as the Utromi Perservi or the Illuminated Utrom Alliance, the Utromi Obscura Secreti are fully sanctioned by their government.  The Utroms are so often depicted as being this “higher authority” among all alien races in the Mirage universe, above wars and violence and often intervening as mediators in petty disputes (or saving doomed races from destroying themselves).  So in this tale we learn that their government isn’t nearly as benevolent as other stories have made them out to be, which suddenly casts their motivations in said other stories in a completely new light.


Grade: N/A

Altered Fates

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Originally published in: Tales of the TMNT (Vol. 2) #18
Publication date: December, 2005

Story: Steve Murphy
Pencils: Jim Lawson
Inks and letters: Eric Talbot

“Altered Fates”

Summary:

While combing through the Utromi Obscura Secreti ship’s computer for information on Magonia, Professor Obligado discovers a cover-up of far greater magnitude.  He had intended to collect evidence on the Magonia cover-up to present to the Universal Court of Supreme Justice, but has learned the rabbit hole goes much deeper than just Magonia.

In desperate need of a pipe and tobacco so he can do some proper thinking, Obligado heads to the nearest Hookah Joe’s outpost and makes a purchase.  Unfortunately, he paid for it on his membership account, alerting the Secreti to his whereabouts.  Three Secreti ships tail him, opening fire in a desperate attempt to kill him.  The Professor punches in the coordinates he found on their ship and enters hyperspace, but so do the Secreti.


Obligado exits hyperspace at the Deus Optica, otherwise known as “The Eye of God”.  The Deus Optica is the largest wormhole in the universe and incapable of being tracked or located.  As a result, it has never been anything more than a myth amongst scholars.  Obligado now sees it to be real; just one more astronomical revelation that the Secreti have been covering up.  The Secreti ships continue firing upon him and with no other way out, Obligado flies straight into the Deus Optica.  The Secreti ships turn back.

Upon exiting the wormhole, Obligado finds himself in a dense forest of massive hair follicles, being approached by several gargantuan fleas…


Turtle Tips:

*This story is continued from “Apocalypse Vow”.  The story concludes (sort of) in “The Doors of Deception”.


Review:

“Altered Fates” is probably one of the slower installments in the Professor Obligado serial.  Not a lot really happens in this chapter.  The first page is a recap of the previous installment while the second page is a prolonged account of his tobacco purchase.  That leaves only three pages for the story to get moving.

Still, Murphy paces it out alright.  The recap page was probably necessary at this point in the serial.  There are no “chapter __” or “part __” notations by any of the titles, so newcomers might be left a bit bewildered about this ongoing backup saga.  The tobacco purchase is decompressed to a whole page and it’s a bit overlong, but it does setup the chase scene.  Funny that for all his intellectual brilliance, Obligado would make such a rookie mistake as buying something with his own credit account.

We learn a bit more about the Secreti and the Utrom government’s black ops program in general.  They seem to be keeping a LOT of vital details about the origins of their species and the universe covered up.  Imagine; we have all these movies and TV shows about the United States government covering up the existence of aliens on Earth and so on.  Here, we have aliens in outer space and their governments are ALSO covering up extraterrestrial mysteries of the universe.  You’d think aliens would be beyond that, but hey.

Well, just one more of these to go.  Don’t expect a satisfying conclusion (or ANY conclusion, for that matter), but we’ll cross that bridge when we get there.


Grade: N/A (as in, “Now for the third time, I’ll issue a final letter grade for the serial as a whole, rather than chapter by chapter, next article”.)

The Doors of Deception

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Originally published in: Tales of the TMNT (Vol. 2) #25
Publication date: July, 2006

Story: Steve Murphy
Pencils: Jim Lawson
Inks: Dave White
Letters: Eric Talbot

“The Doors of Deception”

Summary:

After travelling through the Deus Optica wormhole, Professor Obligado finds himself in a dense forest of massive follicles and is attacked by gargantuan fleas.  He tries to evade the fleas, but they latch onto his ship and begin gnawing at the cockpit window.  Suddenly, a cloud of gas descends upon the scene, instantly killing all the fleas.  Obligado thinks this was a wonderful stroke of luck.

Unbeknownst to him, he’s actually in a shrunken state, navigating the tiny hairs on the tentacle of another Utrom.  That Utrom is an archaeologist who has just unearthed a massive stone tablet of an Utrom in the middle of a desert.  The Utrom archaeologist has also gotten a case of “sand fleas” and is using some aerosol bug-killer to eradicate them.

Obligado is about to punch in some hypderdrive coordinates to escape the strange place when he notices the massive stone tablet.  While he stops to inspect the tablet, the Utrom archaeologist spots the itty bitty ship.  The archaeologist catches Obligado’s ship in a glass specimen jar and takes a closer look.


The Utrom archaeologist turns out to be… Professor Obligado!  The two Professor Obligados stare at each other and simultaneously puff on their pipes in fascinated contemplation of the circumstances.


Turtle Tips:

*This story is continued from “Altered Fates”.

*Despite the “To be continued” notation at the bottom of the last page, this is the final chapter in the storyline.  The Professor Obligado serial was never completed.  Apparently, in Steve Murphy’s own words, he simply “lost interest”.


Review:

So there you go.  That’s where it ends.

If the Professor Obligado serial could ever truly “end” is a matter of debate.  This portion of the narrative was a chronicle of his endless search for the origin of existence and to contemplate and quantify nothingness.  You don’t exactly get an “ending” to a quest like that.  And anyway, the Obligado serial actually began with the “ending”, showing us the Professor’s ultimate demise before segueing into a new storyline chronicling his life.

So with that in mind, we know how Obligado’s story ends; that isn’t a mystery.  What the unfinished serial leaves dangling, however, is the plotline regarding the Utromi Obscura Secreti and the various truths they’ve been hiding from the public.  Why didn’t the Utrom government want their people to know about Magonia and the Deus Optica?  Obligado in an earlier chapter postulates it may have been because it would disrupt the religious and historical status quo, but we’re never given a concrete motive. 

And what was the true nature of the Deus Optica, sending Obligado to another point in his own timeline?  And how did Obligado get out of that dilemma?  And when exactly does this flashback half of the narrative link up with the earlier part of the narrative?  Was it Obligado’s search for the meaning of existence that lead him to the menta-wave helmet addiction and his undoing?  And heck, considering the nature of the menta-wave helmet, was ANY of this portion of the narrative even real?  How do we know all these stories about his amazing adventures weren’t just delusions created in his mind’s eye thanks to the menta-wave helmet?

And I guess we’ll never know.  While it sucks that it ends on a cliffhanger, the Obligado serial certainly leaves you wanting more, which means it was something worthwhile to begin with.  Murphy hit on a lot of heavy subjects with this storyline and it’s a shame he burned himself out, “losing interest” and never finding the motivation to carry on.  Though if you give Tales of the TMNT Volume 2 a once over, you’ll see that the Obligado storyline was just one in a number of aborted storylines that were left unresolved as the title continuously failed to follow through on most of its storytelling promises.

The Professor Obligado serial, despite remaining incomplete, was something fresh and fun.  The backups were a welcomed little bonus to look forward to the early years of Tales Volume 2 and one of the aspects I remember best about that era of the title.  Obligado wound up being one of the most fully formed and fascinating characters to come out of the series and he never once interacted with the Ninja Turtles.  He was his own character having his own adventures in the Mirage universe and they were all surreal and engaging.  If the only grievance I have with the series is that “there wasn’t more of it” then that’s hardly a knock against it at all.


Grade (for the whole serial): A (as in, “And wouldn’t it be nice if he could be revived by IDW or Nick or somebody?  I miss the old guy…”)

Professor Obligado by Steve Murphy

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The Professor Obligado serial was a back-up storyline published infrequently throughout the first two years of Tales of the TMNT Volume 2.  The storyline was written by Steve Murphy, although he left it on a cliffhanger.

As the chapters popped up randomly throughout those first 25 issues, I've collected them here in an index for the sake of convenience.

Prologue:

*"The Grape"
*"The Raisin'"
*"The Risen"

Obligado's adventures:

*"The Question"
*"First Mud"
*"Apocalypse Vow"
*"Altered Fates"
*"The Doors of Deception"


TMNT (1987) Season 4, Part 6: Review

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Alright, here's another batch of five episodes from season 4 of the Fred Wolf TMNT cartoon.  I'm one article away from being done with this season (and only about halfway through the series as a whole).

TMNT (1987) Season 4, Part 6 Review.

This was actually a surprisingly good collection of stories.  I say "surprising" because the three recurring villains introduced in this selection are all either bland, bland or bland.  Just some of the most forgettable bad guys the Turtles ever faced more than once (in fact, I think they're all two-hit wonders).  But the episodes are either really funny or shockingly well-animated in spite of the lousy antagonists.

We also finally get to "The Dimension X Story", which really should have been aired at the start of the Saturday morning run of the season.  Ah well.  Lava time.



Michelangelo: The Third Kind #1

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Publication date: September, 2008

Story and art: Jim Lawson
Inks and letters: Eric Talbot
Cover: Jim Lawson and Steve Lavigne

“The Third Kind, Part 1”

Summary:

It’s been two days since the Utroms arrived on Earth, initiated First Contact and set up their Moon-Island base in New York Harbor.  On TV, the President of the United States addresses his people from an undisclosed location.  He assures them that the alien ambassadors (of several races) who have arrived on Earth have done so purely out of diplomacy.  They are also under strict orders to remain on the Moon-Island until the situation has been settled.  The President tells the American people not to panic, that he has spoken with “the visitors” and found that they simply want to share a cultural exchange and broaden humanity’s scope of existence in the universe.

The President informs the people that the rumors of the Utroms having a cure for cancer is unfounded.  However, the Utroms have promised to work with Earth’s scientists, combining their technology and research to hopefully speed up the discovery of a cure.  He asks the people to keep an open mind and not to judge the visitors by their appearance or to immediately suspect they have ulterior motives.  He also reassures everyone that the Earth will ever remain the planet of Earthlings and that the visitors are just that: Visitors.


At the HQ of the Madhattan Maulitia, the gang is furious that the President is allowing the aliens to stay; they wanted him to nuke them.  One of the gang members, Barry, suggests they see what the aliens have to offer; maybe they CAN find a cure for cancer using their knowledge and technology.  The other gang members mock Barry, saying he only feels that way because his mother has stage four cancer.

Down in the sewer lair, Michelangelo is watching the media coverage.  The anchormen say that the President has authorized the alien diplomats to leave the Moon-Island for a press conference on Pier 41.  The NYPD requests that civilians not attend the conference due to the unknown nature of the aliens.  Michelangelo immediately drops his remote and rushes out the door.


At Pier 41, the NYPD are struggling to keep a huge mob under control.  There are several alien ambassadors on the stage, waiting to address the people.  Michelangelo, disguised as a bum, is among the mob.  However, he bumps into a thug who gets mad and rips off his coat and scarf.  The mob mistakes him for an alien trying to hide among them and freaks out.  The NYPD immediately take control of the situation and escort Michelangelo onto the stage (even though he’s not among the registered aliens in their handbook).  The alien ambassadors are confused, as they don’t know Michelangelo, but the Utrom there says that he’s heard of him and that he poses no threat.  One of the ambassadors asks Mikey to play along in order to avoid a riot and to explain everything when they’re done.  Mikey uncomfortably agrees.

A riot is inevitable, though, as the mob thinks that aliens are hiding among them and go berserk.  They begin to storm the stage and Mikey keeps the ambassadors safe by fighting off some thugs.  The NYPD indiscriminately fire cans of tear gas and Mikey goes blind.  The Utrom finishes helping the ambassadors to safety but turns back to help Mikey, who is about to get pummeled.  The Utrom uses the repulsor rays in his suit to disperse the crowd, then he and Mikey flee backstage.  The Utrom introduces himself as Klag and after shaking hands, the two part ways.


Elsewhere, Barry goes to pay his mom a visit.  As she makes him some lunch, she goes on and on about how much hope the potential for a cure has given her; she’s very excited about what the aliens have to offer.  Barry gets upset and tells her that the aliens can’t be trusted.  She thinks that Barry has been hanging out with his gang too much.  Barry gets angry and becomes delusional.  He sees his mother as one of the alien ambassadors and thinks she’s been replaced.  Barry then pulls out a gun and shoots her.


Turtle Tips:

*The story continues in Michelangelo: The Third Kind #2.

*This story takes place early in the six month time gap from TMNT (Vol. 4) #5, when the Utroms made First Contact on Earth.

*The President says that the Utroms have no cure for cancer, but can work with humanity to research one.  The Utroms will be shown fulfilling that obligation in Tales of the TMNT (Vol. 2) #68.


Review:

TMNT Volume 4 handled the First Contact storyline pretty much ideally, so far as the flow of its narrative was concerned.  By skipping ahead six months, it bypassed the doddering diplomacy necessary to integrate aliens into Earth society and fast forwarded the reader right to the good stuff.  Having to actually endure all this extraterrestrial acclimation stuff would have stopped Volume 4 dead.

BUT, it was a story that needed to be told at some point and a period of time with lots of room for exploration.  Until "The Third Kind", the only issues in Tales of the TMNT Volume 2 that actually explored these six months of mystery were some adventure stories, usually involving Donatello travelling with the Utrom Glurin to alien planets or wherever.  They were fun adventure stories, don’t get me wrong, but there was a whole societal upheaval going on that those one-shot tales paid no mind to.

With “The Third Kind”, we get to see that time period explored more in-depth; how the arrival and integration of aliens affected human culture and the slow grind necessary to achieve acceptance.  Jim Lawson, as an author, is one of the TMNT’s more cerebral writers and he enjoys penning existential tales about finding the Turtles finding their place in the universe.  He’s also a big fan of decompression, for both good and ill, so he was the obvious choice to tell this missing chapter in the TMNT’s timeline.

For a miniseries named after Michelangelo, his narrative rubs off as almost the least important in this first issue.  Barry gets considerably more focus than Mikey and the story seems more about him than anybody else.  It’s important stuff, though, since “The Third Kind” has to do a lot of world-building and we need to see how “normal people” are acclimating to First Contact.  Barry, so far as a member of the Madhattan Maulitia is concerned, starts the issue as a seemingly decent guy who hangs around with a bad crowd.  However, as the issue progresses, the stress and fear starts to get to him and he snaps.

Likewise, we have the mob at Pier 41.  When we first see them, they’re a healthy mix of jerks holding “get out” signs and pleasant people holding “beam me up” and “welcome” signs.  Not EVERYONE in that crowd was xenophobic.  However, once Mikey fucks everything up and fear starts to spread, even those good people descend into fight-or-flight madness and a riot breaks out.

With Barry and the mob, Lawson seems to be trying to illustrate how even “good” or “normal” people can become just as dangerous and unpredictable as the Madhattan Maulitia or other thugs, simply by virtue of the situation.  It sells the atmosphere of unrest and paranoia that establishes the setting of this miniseries, and even though Michelangelo has to take a backseat in the first issue of his own title, such groundwork was essential.

So far as Mikey’s part in all this goes, he really fucks up big time.  It does offer an interesting character study on him, though.  Mike’s in his thirties by this point in the timeline, so he really ought to know the dangers of trying to mingle with an anxious crowd, especially considering what they’re anxious about (weird-looking aliens).  However, he lets his enthusiasm to see the aliens up close get the better of him and he makes a huge mistake; an “intergalactic incident”, as it were.  So we can see that even though Michelangelo is very much an adult, he still let’s his naive enthusiasm get in the way of his better judgment.

“The Third Kind” was probably my favorite of the Turtle-themed miniseries that Mirage put out in the ‘00s even if I don't feel all that passionately about it.  It isn’t really all that exciting, but it tells a story that needed to be told and helps build the world.  I was glad Laird skipped these six months in Volume 4 for the sake of pacing, but it’s a good thing we’re being filled in after the fact.


Grade: C+ (as in, “Come on.  Tuna burgers?  Those sound… those sound… Actually, those sound delicious”.)
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